Avillon Pantheon

The Avillon Pantheon

The Avillon pantheon is worshipped in Chillhame. It was also worshipped in Caldraza before that kingdom officially adopted the church of Marius as the state religion. Humans, halflings and dwarves are most likely to be followers of these deities.

Aranu
Aranu is the high God of the pantheon, a personification of the Sun who bears a spear of golden fire. He is the Lawmaker of the Gods, setting limits on what even the divine beings may do. Aranu is the special patron deity of kings and tribal chiefs.

Aranu.jpgDomains: Sun, Law, War, Protection
Alignment: Lawful Neutral
Favored Weapon: Spear

Blediwesse
Blediwesse is the flower-maiden of spring rain. She is the special patron goddess of unmarried maidens. She brings life to the earth after the ravages of winter, blessing the earth with the waters that cause plants to ripen. She is also a goddess of wells and rivers, who sends the waters of the natural springs for the good of men. Priestesses of Blediwesse must be virginal and often go crowned with flowers as part of their regalia.

Blediwesse.jpgDomains: Good, Healing, Earth, Water
Alignment: Neutral Good
Favored Weapon: Sickle

Firinna
Scarlet-haired Firinna is the quick-tempered goddess of the hearth and of battle. She is compared to the sudden spark that shoots from the fire and burns down your house when you are not looking. She represents the stubborn, selfish side of humanity and is a goddess of envy, resentment and grudges, though she is also the fiery spirit that inspires you to fight to your last breath.

Firinna.jpgDomains: Fire, War, Chaos, Trickery
Alignment: Chaotic Neutral
Favored Weapon: Longsword

Gahaira
Gahaira is the goddess of the north wind, the goddess of hunger, leanness, want and desolation. She is portrayed as an old woman with a lean face and straggly hair. She is mostly propitiated rather than worshipped, with offerings left for her as the evenings begin to grow dark, so that she will not blow too fiercely in the winter months. Men do not like to speak of her by name and refer to her instead by her title ‘the witch of November’.

Gahaira.jpgDomains: Air, Evil, Destruction, Death
Alignment: Neutral Evil
Favored Weapon: Flail

Hernun
Hernun is the god of the hunt, who is eternally locked in the chase to bring down his brother Wohoon. Sometimes one brother will win, sometimes the other, but the hunt always begins afresh. Hernun represents man at his most basic, contending with the wild. Druids often revere him, though the more chaotic ones favor Wohoon. He is represented as a powerfully built man with antlers atop his head in honor of the beasts he hunts.

Hernun.jpgDomains: Animal, Protection, Travel, Strength
Alignment: Neutral
Favored Weapon: Bow

Old Heakun
This god is also called ‘the walker of the plains’. He is muddy brown in color and is the grandfather of the gods. Unlike them, he did not stay in the heavens and instead chose to wander the earth continually, examining this strange creation that he had made. It is said that Heakun placed megaliths along his path to mark where he had been, giving rise to the legend of invisible lines of force that crisscross the countryside.

Old_Heakun.jpgDomains: Travel, Earth, Magic, Protection
Alignment: Neutral
Favored Weapon: Club

Hombel
Hombel is the innkeeper, the storesman, the god of preserving things. He is the one who gives you your due; as such, he is a god of justice, especially of the kind that is often called ‘karma’ in which you get what you give out. He is represented as a fat, jolly man with a sack over his shoulder. In the abstract, he is symbolized by a set of scales.

Hombel.jpgDomains: Good, Law, Protection, Strength
Alignment: Lawful Good
Favored Weapon: Mace

Merrithrawn
The bearded Merrithrawn is the God of bards, sometimes called the charm-singer. In legends, he is so persuasive that he can change the very machinery of the universe to suit himself, simply by talking it around. Rogues often favor Merrithrawn, as he embodies the charm and panache that lets you talk your way out of a sticky situation.

Merrithrawn.jpgDomains: Knowledge, Luck, Magic, Trickery
Alignment: Neutral Good
Favored Weapon: Short sword

Wandul
Wandul is the holly-crowned god of the winter months, the god of the cold and the dark. He comes when the darkness begins to grow greater than the light. As with many of the darker gods of the pantheon, the only time when he is worshipped is when people want him to stay away. Worshippers of Wandul are few and are usually fighters or barbarians who revere him as a challenging, grim deity of strength. Some humans believe that Wandul was originally a god of the giants, left behind from an earlier time.

Wandul.jpgDomains: Death, Destruction, Plant, Strength
Alignment: Lawful Evil
Favored Weapon: Heavy mace

Wohoon
Wohoon is the god of the wild things, brother to Hernun. He is not fully human and has the ears and teeth of a wolf. There is nothing of civilization about him at all. The only worshippers of Wohoon are druids and those who live their lives in the outdoors. Everyone else is content to honor him for what he is – the wild, animal nature that they have left behind.

Wohoon.jpgDomains: Animal, Trickery, Chaos, Strength
Alignment: Chaotic Neutral
Favored Weapon: Greatclub

Yosa
Yosa charm-weaver is the Goddess of all crafters and makers, from the blacksmith and woodcarver to the seamstress and even the stonemason. She is depicted as a statuesque woman with long scarlet hair, bearing the wheel that is her sacred symbol. The wheel represents all crafts, being simultaneously the potter’s wheel, the spinner’s treadle and the waggoner’s cartwheel. Hers is the knowledge that is passed down within the home; not just the simple business of managing a house but the crafter’s art, vitally important in a cottage industry in which each home is also a place of business.

As the Goddess who manipulates matter into new patterns, she is also a Goddess of magic and of weaving the threads of invisible force. Clerics of Yosa favor the magic of the hearth and home above the more convoluted rituals of high magic. Images of Yosa in clay are often kept above the hearth beside those of Hombul, to protect the house.

Yosa.jpgAlignment: Lawful Good
Domains: Law, Magic, Knowledge, Protection
Favored Weapon: Sling

Avillon Pantheon

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