The Callistan Pantheon
The Avillon pantheon is worshipped in Chillhame. It was also worshipped in Caldraza before that kingdom officially adopted the church of Marius as the state religion. Humans, halflings and dwarves are most likely to be followers of these deities.
Arosi is the pale Goddess of intoxication. As such, she is honored and feared by elven society; honored for the rapture her gifts bring and feared for the dangerous rage that can result. Her image is placed upon chalices and drinking vessels in order to secure her blessing and remind her that she is not forgotten. Among the elves, it is customary (when drinking at a formal occasion) to pour at least one bottle of wine on the ground in honor of fair Arosi, as a libation.
Her patronage extends to all things that appear enticing and yet conceal peril for the unwise, such as flowers that are beautiful but secrete poisons. She is not evil, but she is dangerous. She takes the form of a beautiful, slender elven woman with ice-blonde hair and a deceptively innocent smile.
Alignment: Chaotic Neutral
Dominions: Chaos, Luck, Plant, Trickery
Favored Weapon: Dagger
When the star goddess Nuith first attempted to create a light for her children on earth to see by, she gave birth to the goddess Lumiya, the moon. Although the elves saw well enough by the silver light of Lumiya, it was too changeable and faint for the other creatures and so Nuith focused her will and created the brilliant light of Brith, the sun.
Brith is the sun god of the Callistan pantheon and the chief deity of all. With the exception of the insane god Jubb, the other gods acknowledge his authority and obey his commands.
He appears as a powerfully built male elf, armored with golden chainmail and bearing a double-handed sword that shines like the sun. In place of his original left hand is a mechanical one made from mithral.
Brith is worshipped by all, but especially by warriors and nobles.
Alignment: Lawful Neutral
Dominions: Good, Law, Fire, Sun
Favored Weapon: Greatsword
The fearsome Jubb is pale as a corpse and has eyes of dull red. He is utterly insane. To the elves, he symbolizes the battle-madness that can take over a warrior’s mind. He was the first male child of Nuith but was found unfit to rule, because of his madness. He represents the wildness that the civilized elves are proud to have outgrown. Wild elves often revere Jubb, seeing in his madness a spontaneity and joy in life that is to be emulated.
Jubb dresses in spiked amour whose pieces seem to have come from several different sources. It is chaotic and ill matched, covered with chains and hooks, decorated with checkerboard patterns in one place and grinning demon faces in other.
Alignment: Chaotic Evil
Dominions: Animal, Chaos, Destruction, War
Favored Weapon: Dire flail
Kyros is the elven god of law, reason and exactitude. He clears away illusion and reveals truth. Those who ensure that the Law is kept, such as city officials, lawyers and guardsmen, worship him. Despite his intellectual prowess, he is a very popular God among warriors, as he also stands for honesty and plain speaking.
In a party of adventurers, a priest of Kyros will insist on action over debate.
Kyros is depicted as a grave young man in dark clothing, wearing ornaments of office and carrying a lamp. His symbolic weapon is the rapier, adopted by the priests because of its piercing directness.
Alignment: Lawful Neutral
Domains: Law, Knowledge, Strength, Sun
Favored Weapon: Rapier
Lumiya is the elven goddess of the moon. She rules the night as Brith rules the day. She was the first of the gods to emerge from the starry body of Nuith and carries more of her mother’s wisdom than any of the other children. She is the goddess of those who prophesy the future and has a special dominion over the hours of rest, when elves enter trance. This means she is also goddess of dreams, which often bring visions of what is to come and of healing, which is greatly aided by sleep.
The light of Lumiya is also that by which night creatures hunt. She is both the protector of animals and the patroness of hunting. If an animal escapes the chase, then it is said that Lumiya has blessed it; if the hunting party brings home meat, then thanks are given to Lumiya. Finally, as the changing moon, she is patroness of the tides of the sea.
Alignment: Neutral Good
Domains: Animal, Healing, Knowledge, Water
Favored Weapon: Sickle
Gaunt, saturnine Melmoth, sometimes called ‘the king of shreds and patches’, takes the form of a male elf with black hair in straggly tangles. His features are hollow, as if he had gone hungry for many days. His clothes are tattered and torn and he wears a long, hooded cloak.
Melmoth never rests, moving on from place to place eternally. As a God who exemplifies both magic and ceaseless wandering, he is thus the God of all those elven mages who take their magic from town to town, looking for employment. He personifies the need that many elves feel for solitude and distance from the claustrophobic nature of cities, as well as the wanderlust that draws so many of them to roam far from their homes. Followers of Melmoth generally enjoy good relations with druids, as they share their respect for wild spaces. Many bards also worship him, because of their wandering ways.
Alignment: Chaotic Good
Domains: Chaos, Magic, Knowledge, Travel
Favored Weapon: Quarterstaff
The goddess Nuith is more of a primal force than a deity. She is the starry heaven itself, from which all else emerged. The elves believe her to be the mother of all earthly life, whether evil or good. That which is ‘of Nuith’ is necessary to existence. Alien forces, magical aberrations or demons from other planes, are not ‘of Nuith’. They are to be feared and guarded against.
Nuith does not have clerics. She is too distant and universal to be worshipped at all.
Domains: Nuith does not have domains, as she is not worshipped and has no priesthood.
Valkazz the Childfree is the goddess of warrior women. She is called ‘the Childfree’ not because she is virginal, but because she stands for a way of life that does not involve bringing up the young. In the elven religions, women who choose a path other than that of child-rearing and home-making are respected for it. Although males may enter her service, her clerics are always female. Priestesses of Valkazz often worship her with riotous celebration that would put any men’s feast to shame.
While a cleric of Valkazz is engaged in active temple service, she may take as many husbands as she wishes, but may not become a mother. Should she become pregnant, she must retire from temple service until the child is born, in which event it is either given over to be adopted or the priestess retires altogether, a much rarer event.
Valkazz is depicted as a female elf dressed in leather amour, with broad shoulders and braided waist-length hair. In addition to being a goddess of war, she is also a bringer of favorable winds, so it is customary for an image of Valkazz to be placed at the prow of a ship.
Domains: Air, Destruction, Strength, War
Favored Weapon: Battleaxe
The voluptuous Vendyss is the Goddess of the volcano’s heart. In the Callistan pantheon, she has presidency over all things of fire, metal and searing heat. She is depicted as a woman wreathed in fire, with hair the color of metals in a forge. Legends relate that when she lay down to rest in the aftermath of creation, her flaming hair spread through the cooling mantle of the earth, in strands of silver and gold and glimmering copper. These then became the filigree threads of ore that trail through the rock and can be restored back to metal once again with the application of her own fire.
Clerics of Vendyss are typically weapon smiths, armor smiths and jewelers. Those who make their living working with metal rely on her blessings to prosper at their trade. As she is the Goddess of precious metals and of fortunes found under the earth, she is also considered to be the Goddess of wealth itself, bringing good luck at the time when it is most needed. Her weapon is the trident, which resembles a flaming torch cast in metal. Clerics of Vendyss have a great respect for non-evil dragons, will always assist them if they are in need and will never assault one except in self-defense.
Alignment: Neutral Good
Domains: Earth, Good, Fire, Luck
Favored Weapon: Warhammer
The true name of this Goddess is never spoken aloud. Only her priestesses and priests may name her and then only when worshipping her with secret rites. She is the Queen of Spiders and the ultimate sovereign of all drow.
All drow honour ‘She’ as their mother and protector. She is their inspiration and the reason that spiders are sacred to them. The legend of her creation is paralleled by the way the drow themselves were cut off from the main body of the elven race and exiled beneath the earth. She has other names that the races of Ashfar use to refer to her, but the drow only ever use the term ‘She’. They know well enough who they are talking about.
Alignment: Neutral Evil
Dominions: Destruction, Death, Evil, Magic, Protection, War
Favoured Weapon: Net
When She began to bring forth children, she produced a litter of six strange beings, resembling Brith in body (for She still bore his elven flesh, having been cut from it) but rich with the darkness that She had absorbed. They were so steeped in darkness that they were more shadow than flesh. Only their bones were wholly solid.
One child, wilier than the rest, crept away unseen. The rest began to tear and devour each other. When the victor finally killed the last of his siblings, it fell asleep in the pile of picked bones – and that is when the lurking one killed and ate it. This child, the last born and the only survivor, was Arkady.
Arkady is the grand vizier of the drow deities, second only in rank to She. She stands for intelligence, without which power is only unenlightened force. As such, she is the Goddess of all drow archivists, scholars, researchers, alchemists and wizards. Arkady acts as adviser to She, whispering counsels in her ear, telling the secrets that others believe are safely concealed.
The drow, a people who cherish their own secrets, do not like other people to keep secrets from them. The presidency of Arkady thus extends to spies, interrogators and torturers, as she also has dominion over darkness and the fear of darkness. In truth, Arkady is almost more feared than the primary Goddess of the drow. The head of the Secret Police is always more terrifying than the monarch.
Her form is that of a drow woman whose dark flesh is as translucent as thin smoke. Her pale skeleton can clearly be seen beneath. Her teeth are filed to sharp points. Her symbolic weapon is the scythe and her symbol a mirror of obsidian glass. The drow create statues of Arkady by encasing sculpted silver bones in molten dark glass, which creates an effect as macabre as it is beautiful. Violet flames burn continually before these statues in offertory shrines.
Alignment: Lawful Evil
Dominions: Evil, Death, Knowledge, Magic, Trickery
Favoured Weapon: Dagger